![]() This one seems to be most straightforward: it is solid anti shield weapon My understanding: Missiles are okay until Cruisers (mid game) being seen in battle field Other vice Torpedos for everyone Īre Swarmer Missiles have any use? They seems to be appearing quite late in the game and does not seems to be very useful Īaaaand here is were my confusion goes beyond the event horizon We have: Missiles, Swarmer Missiles, Torpedos Used to counter Strike crafts and Explosive weapons Seems to be strait forward A bit of confusion regarding Flak vs Point Flak has better taking and Point a bit more damage I would assume Flak are preffered as they are more versatile? Swarm ones are too specific and depends on Crisis type (I'll ignore it here) This seems to be quite clear: Scout > Basic > Amoeba? > Improved > Advanced Īmoeba is an option if you would like to ignore Shields but 50% tracking, 70% accuracy and slow speed is a bane, so in most cases Improved or Advanced are preferable There are couple weapon types available for you to fit: It would be REALLY nice to have some in-game battle simulator to play around different load outs and fleets, but I don't think there is any? (Let me know if I am wrong) I hope Devs will implement some one day. There is great wiki: But, this are just numbers kind of disconnected from in-game mechanics. I hope to get some feedback from this great community too. This is my attempt to sort out some things and get rid of confusion. It would be impossible for a soldier to carry a plasma cannon with the firepower of an actual cannon.I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. It would have to be mounted in a stationary position or on a vehicle. A foot soldier thus could not carry a plasma cannon powerful enough to be useful. Even a small plasma cannon with only the firepower of an air gun weighs about 20 kg (without current supply). ![]() This makes it possible to "dial-in" any velocity desired and allows the projectile to reach a speed at which it would be possible to "outrun" the burn rate of a conventional propellant.Ī clear disadvantage of the plasma cannon is its weight. The more energy that is supplied the faster the gases expand and the faster the projectile can be accelerated. The advantage of a plasma cannon is that it uses electricity as its energy source. Associated volumetric expansion propels the projectile from the barrel at high velocity. The gap between the electrodes ionizes, turning the non-flammable propellant medium into a super heated conductive plasma. However, militarily useful energy is achieved with as little as several kilojoules. The capacitor is loaded with as high a voltage as possible. ![]() Both are attached in series to the electrode system in the cannon's barrel. To generate the energy required to make a plasma discharge, a high current, high voltage source, and a large capacitor bank are used. It functions similarly to other types of firearms, except that it uses a plasma discharge instead of a chemical propellant (e.g. For a gun which fires only plasma and not a solid projectile, see Plasma weapon.Ī plasma cannon (also called an electrothermal accelerator) is an experimental projectile weapon, which accelerates a projectile by means of a plasma discharge between electrodes at the rear of the barrel, generating a rapid increase in pressure. ![]()
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